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Stay tuned! CHALLENGES/PROGRESSION/RANK DailyĬhallenges and Active Missions are getting a full sweep of testing andįixes.
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Large footstep change coming in the next update which will make crouchĪnd ADS movement significantly quieter. Geometry and adjusted the footstep volume at a distance. We've increased the occlusion percentage to filter footstep sounds behind
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now clamps damage to a non-lethal amount, assuming the player is at full health LIGHTING:Ĭontinued updates to player visibility in dark windows and dark areas. Slight increase to recoil while mounting. We'll continue to monitor this and make additional tweaks toīattle Chatter in future updates. Hip and even more restricted in ADS when calculating whether or not to Enemy callouts now use a more restricted cone at the We also adjusted the enemy callouts so they are neverįrom your Operator. Removed the ability for enemies to hear when they've been called out by the opposing team. We've also reduced the trigger and damage radius and also reduced theĭamage width to better match the trigger width. CLAYMORES:ĭetonating an enemy claymore with bullets is now non-lethal when at full health. We'llĬontinue to tune the Riot Shield in future updates. Issue where explosive splash damage wasn't working consistently.
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Shield to go on the player's back when thrown. Sprint and Tactical Sprint speeds are now back to speeds in Betaįix for a bug where the progress of the bomb defusal can be seen by the team that planted the bombįix for a bug that revealed players to UAVs when they fired their weapons, even if they had Ghost and a silencer equippedĪn issue where if multiple Personal Radars were active on a team, andĪre both marking the same enemy, only one player would see the enemy onįixed an issue where the throwing knife and Thermite weren't causing the This has been fixed.įix for various collision issues across mapsĪdded UI that shows when XP events are active in playlists menus In Headquarters, players were able to place a Tac Insert and respawn when their team owned the point. General out of bound fixes wereįix for a bug where a player being killed by an enemy with a Variable Zoom Scope would not see the zoom function in the killcamįix for the Semtex warning audio being heard at the same volume whether in a building or outside
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Thank you all for playing andĬheck below for the full list of patch notes.īackend fixes to prevent crashes and improve stability across all platforms, include dev errors, and various performance fixes.įor a few bugs where some streaks and Field Upgrades were able to beįlown out of bounds without penalty. Shoot House 24/7! This includes a mixture of Team Deathmatch, Domination, Kill Confirmed, and HeadquartersĪnd yes, all of this new content is available for everyone, for free,Īcross all platforms! We're so excited to share this new content withĪll of you and this is just the beginning. We've added Krovnik Farmland to Ground War and Shoot House to Multiplayer!
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We'll continue to monitor and make additional fixes as needed in future updates
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Fixed an issue where the Riot Shield would stow on the players back when using Stim.More backend fixes to prevent crashes and improve stability across all modes and all platformsįix for a bug where a player using the Riot Shield would not take explosive damage during certain situations Here are all the patch notes and updates so far from Infinity Ward.ġ1/12/19 - Update Details and Patch Notes GENERAL FIXES Modern Warfare Modern Warfare Patch Notes & Updates